Been having some problems with links being interrupted or broken, and as it's from 2012 - I hope it still works in a year's time.
But Converse Conserve website being concerned with the ways we educate and communicate our environmental 'passion' without driving the rest of the world'spare' - a new idea cameth to me, for my environmental education page.
Teachers involved in sustainability education
could introduce the following game in to their lessons. Pupils take some sheets of cardboard, cut it up into cards and draw on one side a bunch of pictures representing the way lifestyles have changed over time. The idea of the notation and illustrations would be to communicate all the ways that environmentally speaking lifestyles are different, today. Eg one card could be illustrated with a picture of a television, a book, and a doll with a heading - 1960s to identify that these were considered normal entertainments for children back in the 1960s. A card with the heading 1940s might have the picture of a some 'knuckles', a kids truck, and a kite. Another card representing 2010s would contain photos of gadgets, chargers, computer. Then the cards would be spread out on a table, turned over and played as a memory game; the aim being to match two of the same card up. The underlying intention of the game is to stir up discussion amongst the children that there are a range of activities they can play - not all of which involve plugging in cords, and using up electricity. Indeed, they might discuss that card games themselves are a form of entertainment which have lasted since ancient chinese times, some say.
History lessons can be a funny thing. I was watching wonderful Horrible Histories last night, as I ate dinner (it is a sad state of affairs that I sit down alone, to watch HH and I call myself a grown woman!), and in one episode a period of history was mentioned when apparently the aristocrats garments were only allowed to be worn a grand total of three times, before they were burnt! Not a sustainable historical quality, in the least. Well, I tried to find out if this was true, but alas, I was unable to find a reference to this historical 'fact' or 'fiction'.
For a lot more games, and activities which stir up different emotional responses in young people, visit our educational page.